startState.epSquare = SQ_NONE;
st = &startState;
- for (int i = 0; i < 8; i++)
+ for (int i = 0; i < PIECE_TYPE_NB; i++)
for (int j = 0; j < 16; j++)
- pieceList[0][i][j] = pieceList[1][i][j] = SQ_NONE;
+ pieceList[WHITE][i][j] = pieceList[BLACK][i][j] = SQ_NONE;
}
/// game and the endgame. These functions are used to initialize the incremental
/// scores when a new position is set up, and to verify that the scores are correctly
/// updated by do_move and undo_move when the program is running in debug mode.
+
Score Position::compute_psq_score() const {
Score score = SCORE_ZERO;
}
-/// Position::is_draw() tests whether the position is drawn by material,
-/// repetition, or the 50 moves rule. It does not detect stalemates, this
-/// must be done by the search.
-bool Position::is_draw() const {
+/// Position::is_draw() tests whether the position is drawn by 50 moves rule
+/// or by repetition. It does not detect stalemates.
- // Draw by material?
- if ( !pieces(PAWN)
- && (non_pawn_material(WHITE) + non_pawn_material(BLACK) <= BishopValueMg))
- return true;
+bool Position::is_draw() const {
- // Draw by the 50 moves rule?
if (st->rule50 > 99 && (!checkers() || MoveList<LEGAL>(*this).size()))
return true;
- // Draw by repetition?
int i = 4, e = std::min(st->rule50, st->pliesFromNull);
if (i <= e)
stp = stp->previous->previous;
if (stp->key == st->key)
- return true;
+ return true; // Draw after first repetition
i += 2;