const string PieceToChar(" PNBRQK pnbrqk");
-const Piece Pieces[] = { W_PAWN, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING,
- B_PAWN, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING };
+constexpr Piece Pieces[] = { W_PAWN, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING,
+ B_PAWN, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING };
// min_attacker() is a helper function used by see_ge() to locate the least
// valuable attacker for the side to move, remove the attacker we just found
}
+// Position::has_repeated() tests whether there has been at least one repetition
+// of positions since the last capture or pawn move.
+
+bool Position::has_repeated() const {
+
+ StateInfo* stc = st;
+ while (true)
+ {
+ int i = 4, e = std::min(stc->rule50, stc->pliesFromNull);
+
+ if (e < i)
+ return false;
+
+ StateInfo* stp = st->previous->previous;
+
+ do {
+ stp = stp->previous->previous;
+
+ if (stp->key == stc->key)
+ return true;
+
+ i += 2;
+ } while (i <= e);
+
+ stc = stc->previous;
+ }
+}
+
+
/// Position::flip() flips position with the white and black sides reversed. This
/// is only useful for debugging e.g. for finding evaluation symmetry bugs.
bool Position::pos_is_ok() const {
- const bool Fast = true; // Quick (default) or full check?
+ constexpr bool Fast = true; // Quick (default) or full check?
if ( (sideToMove != WHITE && sideToMove != BLACK)
|| piece_on(square<KING>(WHITE)) != W_KING