/// Position::piece_attacks_square() tests whether the piece on square f
/// attacks square t.
-bool Position::piece_attacks_square(Square f, Square t) const {
+bool Position::piece_attacks_square(Piece p, Square f, Square t) const {
assert(square_is_ok(f));
assert(square_is_ok(t));
- switch (piece_on(f))
+ switch (p)
{
case WP: return pawn_attacks_square(WHITE, f, t);
case BP: return pawn_attacks_square(BLACK, f, t);
assert(move_is_ok(m));
assert(square_is_ok(s));
- bool is_attack;
Square f = move_from(m), t = move_to(m);
assert(square_is_occupied(f));
- switch (piece_on(f))
- {
- case WP: is_attack = pawn_attacks_square(WHITE, t, s); break;
- case BP: is_attack = pawn_attacks_square(BLACK, t, s); break;
- case WN: case BN: is_attack = piece_attacks_square<KNIGHT>(t, s); break;
- case WB: case BB: is_attack = piece_attacks_square<BISHOP>(t, s); break;
- case WR: case BR: is_attack = piece_attacks_square<ROOK>(t, s); break;
- case WQ: case BQ: is_attack = piece_attacks_square<QUEEN>(t, s); break;
- case WK: case BK: is_attack = piece_attacks_square<KING>(t, s); break;
- default: break;
- }
-
- if (is_attack)
+ if (piece_attacks_square(piece_on(f), t, s))
return true;
// Move the piece and scan for X-ray attacks behind it