return false;
if ((*step)++, debugNonPawnMaterial)
- {
if ( st->npMaterial[WHITE] != compute_non_pawn_material(WHITE)
|| st->npMaterial[BLACK] != compute_non_pawn_material(BLACK))
return false;
- }
if ((*step)++, debugPieceCounts)
for (Color c = WHITE; c <= BLACK; c++)
for (Color c = WHITE; c <= BLACK; c++)
for (PieceType pt = PAWN; pt <= KING; pt++)
for (int i = 0; i < pieceCount[c][pt]; i++)
- {
- if (board[pieceList[c][pt][i]] != make_piece(c, pt))
- return false;
-
- if (index[pieceList[c][pt][i]] != i)
+ if ( board[pieceList[c][pt][i]] != make_piece(c, pt)
+ || index[pieceList[c][pt][i]] != i)
return false;
- }
if ((*step)++, debugCastleSquares)
for (Color c = WHITE; c <= BLACK; c++)
if (!can_castle(cr))
continue;
- if ((castleRightsMask[king_square(c)] & cr) != cr)
- return false;
-
- if ( piece_on(castleRookSquare[c][s]) != make_piece(c, ROOK)
+ if ( (castleRightsMask[king_square(c)] & cr) != cr
+ || piece_on(castleRookSquare[c][s]) != make_piece(c, ROOK)
|| castleRightsMask[castleRookSquare[c][s]] != cr)
return false;
}