/// Position::is_draw() tests whether the position is drawn by material,
/// repetition, or the 50 moves rule. It does not detect stalemates, this
/// must be done by the search.
-template<bool SkipRepetition, bool SkipThreeFoldCheck>
+template<bool CheckRepetition, bool CheckThreeFold>
bool Position::is_draw() const {
- // Draw by material?
if ( !pieces(PAWN)
&& (non_pawn_material(WHITE) + non_pawn_material(BLACK) <= BishopValueMg))
return true;
- // Draw by the 50 moves rule?
if (st->rule50 > 99 && (!in_check() || MoveList<LEGAL>(*this).size()))
return true;
- // Draw by repetition?
- if (!SkipRepetition)
+ if (CheckRepetition)
{
- int i = 4, e = std::min(st->rule50, st->pliesFromNull), rep_count=0;
+ int i = 4, e = std::min(st->rule50, st->pliesFromNull);
if (i <= e)
{
StateInfo* stp = st->previous->previous;
- do {
+ for (int cnt = 0; i <= e; i += 2)
+ {
stp = stp->previous->previous;
- if (stp->key == st->key)
- {
- if(SkipThreeFoldCheck) return true;
- else if(++rep_count>=2) return true;
- }
-
- i +=2;
-
- } while (i <= e);
+ if (stp->key == st->key && (!CheckThreeFold || ++cnt >= 2))
+ return true;
+ }
}
}
}
// Explicit template instantiations
-template bool Position::is_draw<false,true>() const;
-template bool Position::is_draw<true,true>() const;
+template bool Position::is_draw<true, true>() const;
+template bool Position::is_draw<true, false>() const;
template bool Position::is_draw<false,false>() const;