assert(move_is_ok(m));
+ // As castle moves are implemented as capturing the rook, they have
+ // SEE == RookValueMidgame most of the times (unless the rook is under
+ // attack).
+ if (move_is_castle(m))
+ return 0;
+
from = move_from(m);
to = move_to(m);
capturedType = type_of_piece_on(to);