bool Position::move_attacks_square(Move m, Square s) const {
- assert(move_is_ok(m));
+ assert(is_ok(m));
assert(square_is_ok(s));
Bitboard occ, xray;
bool Position::pl_move_is_legal(Move m, Bitboard pinned) const {
- assert(move_is_ok(m));
+ assert(is_ok(m));
assert(pinned == pinned_pieces());
Color us = side_to_move();
// En passant captures are a tricky special case. Because they are rather
// uncommon, we do it simply by testing whether the king is attacked after
// the move is made.
- if (move_is_ep(m))
+ if (is_enpassant(m))
{
Color them = flip(us);
Square to = move_to(m);
// square is attacked by the opponent. Castling moves are checked
// for legality during move generation.
if (type_of(piece_on(from)) == KING)
- return move_is_castle(m) || !(attackers_to(move_to(m)) & pieces(flip(us)));
+ return is_castle(m) || !(attackers_to(move_to(m)) & pieces(flip(us)));
// A non-king move is legal if and only if it is not pinned or it
// is moving along the ray towards or away from the king.
}
-/// Position::move_is_legal() takes a move and tests whether the move
+/// Position::move_is_legal() takes a random move and tests whether the move
/// is legal. This version is not very fast and should be used only
/// in non time-critical paths.
}
-/// Fast version of Position::move_is_pl() that takes a move and a bitboard
-/// of pinned pieces as input, and tests whether the move is pseudo legal.
+/// Position::is_pseudo_legal() takes a random move and tests whether the move
+/// is pseudo legal. It is used to validate moves from TT that can be corrupted
+/// due to SMP concurrent access or hash position key aliasing.
-bool Position::move_is_pl(const Move m) const {
+bool Position::is_pseudo_legal(const Move m) const {
Color us = sideToMove;
Color them = flip(sideToMove);
Piece pc = piece_on(from);
// Use a slower but simpler function for uncommon cases
- if (move_is_special(m))
+ if (is_special(m))
return move_is_legal(m);
// Is not a promotion, so promotion piece must be empty
}
-/// Position::move_gives_check() tests whether a pseudo-legal move is a check
+/// Position::move_gives_check() tests whether a pseudo-legal move gives a check
bool Position::move_gives_check(Move m, const CheckInfo& ci) const {
- assert(move_is_ok(m));
+ assert(is_ok(m));
assert(ci.dcCandidates == discovered_check_candidates());
assert(color_of(piece_on(move_from(m))) == side_to_move());
}
// Can we skip the ugly special cases ?
- if (!move_is_special(m))
+ if (!is_special(m))
return false;
Color us = side_to_move();
Square ksq = king_square(flip(us));
// Promotion with check ?
- if (move_is_promotion(m))
+ if (is_promotion(m))
{
clear_bit(&b, from);
// of direct checks and ordinary discovered check, the only case we
// need to handle is the unusual case of a discovered check through
// the captured pawn.
- if (move_is_ep(m))
+ if (is_enpassant(m))
{
Square capsq = make_square(file_of(to), rank_of(from));
clear_bit(&b, from);
}
// Castling with check ?
- if (move_is_castle(m))
+ if (is_castle(m))
{
Square kfrom, kto, rfrom, rto;
kfrom = from;
void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveIsCheck) {
- assert(move_is_ok(m));
+ assert(is_ok(m));
assert(&newSt != st);
nodes++;
st->rule50++;
st->pliesFromNull++;
- if (move_is_castle(m))
+ if (is_castle(m))
{
st->key = key;
do_castle_move(m);
Color them = flip(us);
Square from = move_from(m);
Square to = move_to(m);
- bool ep = move_is_ep(m);
- bool pm = move_is_promotion(m);
+ bool ep = is_enpassant(m);
+ bool pm = is_promotion(m);
Piece piece = piece_on(from);
PieceType pt = type_of(piece);
void Position::do_castle_move(Move m) {
- assert(move_is_ok(m));
- assert(move_is_castle(m));
+ assert(is_ok(m));
+ assert(is_castle(m));
Color us = side_to_move();
Color them = flip(us);
void Position::undo_move(Move m) {
- assert(move_is_ok(m));
+ assert(is_ok(m));
sideToMove = flip(sideToMove);
- if (move_is_castle(m))
+ if (is_castle(m))
{
undo_castle_move(m);
return;
Color them = flip(us);
Square from = move_from(m);
Square to = move_to(m);
- bool ep = move_is_ep(m);
- bool pm = move_is_promotion(m);
+ bool ep = is_enpassant(m);
+ bool pm = is_promotion(m);
PieceType pt = type_of(piece_on(to));
void Position::undo_castle_move(Move m) {
- assert(move_is_ok(m));
- assert(move_is_castle(m));
+ assert(is_ok(m));
+ assert(is_castle(m));
// When we have arrived here, some work has already been done by
// Position::undo_move. In particular, the side to move has been switched,
int Position::see_sign(Move m) const {
- assert(move_is_ok(m));
+ assert(is_ok(m));
Square from = move_from(m);
Square to = move_to(m);
PieceType capturedType, pt;
Color stm;
- assert(move_is_ok(m));
+ assert(is_ok(m));
// As castle moves are implemented as capturing the rook, they have
// SEE == RookValueMidgame most of the times (unless the rook is under
// attack).
- if (move_is_castle(m))
+ if (is_castle(m))
return 0;
from = move_from(m);