#include <sstream>
#include "bitcount.h"
+#include "misc.h"
#include "movegen.h"
#include "position.h"
#include "psqtab.h"
-#include "misc.h"
#include "thread.h"
#include "tt.h"
#include "uci.h"
<< std::setfill('0') << std::setw(16) << pos.st->key << std::dec << "\nCheckers: ";
for (Bitboard b = pos.checkers(); b; )
- os << UCI::format_square(pop_lsb(&b)) << " ";
+ os << UCI::square(pop_lsb(&b)) << " ";
return os;
}
if (!can_castle(WHITE) && !can_castle(BLACK))
ss << '-';
- ss << (ep_square() == SQ_NONE ? " - " : " " + UCI::format_square(ep_square()) + " ")
+ ss << (ep_square() == SQ_NONE ? " - " : " " + UCI::square(ep_square()) + " ")
<< st->rule50 << " " << 1 + (gamePly - (sideToMove == BLACK)) / 2;
return ss.str();