Key key, pawnKey, materialKey;
int castleRights, rule50;
Square epSquare;
- Move lastMove;
Value mgValue, egValue;
PieceType capture;
StateInfo* previous;
+ Move lastMove;
};
bool square_is_weak(Square s, Color c) const;
// Doing and undoing moves
+ void setStartState(const StateInfo& st);
void do_move(Move m, StateInfo& st);
void undo_move(Move m);
void do_null_move(StateInfo& st);
void undo_promotion_move(Move m);
void undo_ep_move(Move m);
void find_checkers();
- void find_pinned();
+ void find_hidden_checks(Color us);
+ void find_hidden_checks();
+ void update_hidden_checks(Square from, Square to);
template<PieceType Piece>
void update_checkers(Bitboard* pCheckersBB, Square ksq, Square from, Square to, Bitboard dcCandidates);