Bitboard checkers() const;
Bitboard blockers_for_king(Color c) const;
Bitboard check_squares(PieceType pt) const;
+ bool is_discovery_check_on_king(Color c, Move m) const;
// Attacks to/from a given square
Bitboard attackers_to(Square s) const;
return st->checkSquares[pt];
}
+inline bool Position::is_discovery_check_on_king(Color c, Move m) const {
+ return st->blockersForKing[c] & from_sq(m);
+}
+
inline bool Position::pawn_passed(Color c, Square s) const {
return !(pieces(~c, PAWN) & passed_pawn_span(c, s));
}