/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad
+ Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
#include <cassert>
#include <cstddef> // For offsetof()
+#include <string>
#include "bitboard.h"
#include "types.h"
};
-/// When making a move the current StateInfo up to 'key' excluded is copied to
-/// the new one. Here we calculate the quad words (64 bit) needed to be copied.
-const size_t StateCopySize64 = offsetof(StateInfo, key) / sizeof(uint64_t) + 1;
-
-
/// Position class stores information regarding the board representation as
/// pieces, side to move, hash keys, castling info, etc. Important methods are
/// do_move() and undo_move(), used by the search to update node info when
friend std::ostream& operator<<(std::ostream&, const Position&);
- Position(const Position&); // Disable the default copy constructor
-
public:
static void init();
- Position() {} // To define the global object RootPos
+ Position() = default; // To define the global object RootPos
+ Position(const Position&) = delete;
Position(const Position& pos, Thread* th) { *this = pos; thisThread = th; }
Position(const std::string& f, bool c960, Thread* th) { set(f, c960, th); }
Position& operator=(const Position&); // To assign RootPos from UCI
// Doing and undoing moves
void do_move(Move m, StateInfo& st);
- void do_move(Move m, StateInfo& st, const CheckInfo& ci, bool moveIsCheck);
+ void do_move(Move m, StateInfo& st, const CheckInfo& ci, bool givesCheck);
void undo_move(Move m);
void do_null_move(StateInfo& st);
void undo_null_move();
Value non_pawn_material(Color c) const;
// Position consistency check, for debugging
- bool pos_is_ok(int* step = NULL) const;
+ bool pos_is_ok(int* failedStep = nullptr) const;
void flip();
private: