*pv = MOVE_NONE;
}
- // update_stats() updates killers, history, countermoves and followupmoves stats after a fail-high
- // of a quiet move.
+ // update_stats() updates killers, history, countermoves and followupmoves
+ // stats after a fail-high of a quiet move.
void update_stats(const Position& pos, Stack* ss, Move move, Depth depth, Move* quiets, int quietsCnt) {
ss->killers[0] = move;
}
- // Increase history value of the cut-off move and decrease all the other
- // played quiet moves.
Value bonus = Value((depth / ONE_PLY) * (depth / ONE_PLY));
+
+ Square prevSq = to_sq((ss-1)->currentMove);
+ HistoryStats& cmh = CounterMovesHistory[pos.piece_on(prevSq)][prevSq];
+
History.update(pos.moved_piece(move), to_sq(move), bonus);
- for (int i = 0; i < quietsCnt; ++i)
+ if (is_ok((ss-1)->currentMove))
{
- Move m = quiets[i];
- History.update(pos.moved_piece(m), to_sq(m), -bonus);
+ Countermoves.update(pos.piece_on(prevSq), prevSq, move);
+ cmh.update(pos.moved_piece(move), to_sq(move), bonus);
}
- if (is_ok((ss-1)->currentMove))
+ // Decrease all the other played quiet moves
+ for (int i = 0; i < quietsCnt; ++i)
{
- Square prevMoveSq = to_sq((ss-1)->currentMove);
- Piece prevMovePiece = pos.piece_on(prevMoveSq);
- Countermoves.update(prevMovePiece, prevMoveSq, move);
+ History.update(pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus);
- HistoryStats& cmh = CounterMovesHistory[prevMovePiece][prevMoveSq];
- cmh.update(pos.moved_piece(move), to_sq(move), bonus);
- for (int i = 0; i < quietsCnt; ++i)
- {
- Move m = quiets[i];
- cmh.update(pos.moved_piece(m), to_sq(m), -bonus);
- }
+ if (is_ok((ss-1)->currentMove))
+ cmh.update(pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus);
}
if (is_ok((ss-2)->currentMove) && (ss-1)->currentMove == (ss-1)->ttMove)
{
- Square prevOwnMoveSq = to_sq((ss-2)->currentMove);
- Followupmoves.update(pos.piece_on(prevOwnMoveSq), prevOwnMoveSq, move);
+ Square prevPrevSq = to_sq((ss-2)->currentMove);
+ Followupmoves.update(pos.piece_on(prevPrevSq), prevPrevSq, move);
}
}