// History and stats update bonus, based on depth
int stat_bonus(Depth depth) {
int d = depth / ONE_PLY;
- return d > 17 ? 0 : d * d + 2 * d - 2;
+ return d > 17 ? 0 : 32 * d * d + 64 * d - 64;
}
// Skill structure is used to implement strength limit