const TTEntry* tte = NULL;
int moveCount = 0;
bool pvNode = (beta - alpha != 1);
+ Value oldAlpha = alpha;
// Initialize, and make an early exit in case of an aborted search,
// an instant draw, maximum ply reached, etc.
// Update transposition table
Depth d = (depth == Depth(0) ? Depth(0) : Depth(-1));
- if (bestValue < beta)
+ if (bestValue <= oldAlpha)
{
// If bestValue isn't changed it means it is still the static evaluation
// of the node, so keep this info to avoid a future evaluation() call.
ValueType type = (bestValue == staticValue && !ei.futilityMargin ? VALUE_TYPE_EV_UP : VALUE_TYPE_UPPER);
TT.store(pos.get_key(), value_to_tt(bestValue, ply), type, d, MOVE_NONE);
}
- else
+ else if (bestValue >= beta)
{
move = ss[ply].pv[ply];
TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_LOWER, d, move);
if (!pos.move_is_capture_or_promotion(move))
update_killers(move, ss[ply]);
}
+ else
+ TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_EXACT, d, ss[ply].pv[ply]);
assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE);