// better than the second best move.
const Value EasyMoveMargin = Value(0x200);
- // Maximum number of moves to try before to split (strong YBWC)
- const int MaximumSplitMove = 3;
-
// Last seconds noise filtering (LSN)
const bool UseLSNFiltering = true;
const int LSNTime = 4000; // In milliseconds
if ( TM.active_threads() > 1
&& bestValue < beta
&& depth >= MinimumSplitDepth
- && (PvNode || moveCount > MaximumSplitMove * MinimumSplitDepth / depth)
&& Iteration <= 99
&& TM.available_thread_exists(threadID)
&& !AbortSearch