const int skipPhase[] = { 0, 1, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 0, 1, 2, 3, 4, 5, 6, 7 };
// Razoring and futility margin based on depth
- // razor_margin[0] is unused as long as depth >= ONE_PLY in search
- const int razor_margin[] = { 0, 570, 603, 554 };
+ const int razor_margin = 600;
Value futility_margin(Depth d) { return Value(150 * d / ONE_PLY); }
// Futility and reductions lookup tables, initialized at startup
// Step 6. Razoring (skipped when in check)
if ( !PvNode
&& depth < 4 * ONE_PLY
- && eval + razor_margin[depth / ONE_PLY] <= alpha)
+ && eval + razor_margin <= alpha)
{
if (depth <= ONE_PLY)
return qsearch<NonPV, false>(pos, ss, alpha, alpha+1);
- Value ralpha = alpha - razor_margin[depth / ONE_PLY];
+ Value ralpha = alpha - razor_margin;
Value v = qsearch<NonPV, false>(pos, ss, ralpha, ralpha+1);
if (v <= ralpha)
return v;
if ( !PvNode
&& eval >= beta
&& ss->staticEval >= beta - 36 * depth / ONE_PLY + 225
- && (ss->ply >= thisThread->nmp_ply || ss->ply % 2 == thisThread->pair))
+ && (ss->ply >= thisThread->nmp_ply || ss->ply % 2 != thisThread->nmp_odd))
{
assert(eval - beta >= 0);
if (nullValue >= VALUE_MATE_IN_MAX_PLY)
nullValue = beta;
- if (depth < 12 * ONE_PLY && abs(beta) < VALUE_KNOWN_WIN)
+ if (abs(beta) < VALUE_KNOWN_WIN && (depth < 12 * ONE_PLY || thisThread->nmp_ply))
return nullValue;
// Do verification search at high depths
- R += ONE_PLY;
// disable null move pruning for side to move for the first part of the remaining search tree
- int nmp_ply = thisThread->nmp_ply;
- int pair = thisThread->pair;
thisThread->nmp_ply = ss->ply + 3 * (depth-R) / 4;
- thisThread->pair = (ss->ply % 2) == 0;
+ thisThread->nmp_odd = ss->ply % 2;
Value v = depth-R < ONE_PLY ? qsearch<NonPV, false>(pos, ss, beta-1, beta)
: search<NonPV>(pos, ss, beta-1, beta, depth-R, false, true);
- thisThread->pair = pair;
- thisThread->nmp_ply = nmp_ply;
+
+ thisThread->nmp_odd = thisThread->nmp_ply = 0;
if (v >= beta)
return nullValue;
// Don't search moves with negative SEE values
if ( (!InCheck || evasionPrunable)
- && type_of(move) != PROMOTION
&& !pos.see_ge(move))
continue;