}
double bestMoveInstability = 1 + totBestMoveChanges / Threads.size();
- // Stop the search if we have only one legal move, or if available time elapsed
- if ( rootMoves.size() == 1
- || Time.elapsed() > Time.optimum() * fallingEval * reduction * bestMoveInstability)
+ double totalTime = rootMoves.size() == 1 ? 0 :
+ Time.optimum() * fallingEval * reduction * bestMoveInstability;
+
+ // Stop the search if we have exceeded the totalTime, at least 1ms search.
+ if (Time.elapsed() > totalTime)
{
// If we are allowed to ponder do not stop the search now but
// keep pondering until the GUI sends "ponderhit" or "stop".
}
else if ( Threads.increaseDepth
&& !mainThread->ponder
- && Time.elapsed() > Time.optimum() * fallingEval * reduction * bestMoveInstability * 0.6)
+ && Time.elapsed() > totalTime * 0.6)
Threads.increaseDepth = false;
else
Threads.increaseDepth = true;