if ( !PvNode
&& depth < 4 * ONE_PLY
&& eval + razor_margin(depth) <= alpha
- && ttMove == MOVE_NONE
- && !pos.pawn_on_7th(pos.side_to_move()))
+ && ttMove == MOVE_NONE)
{
if ( depth <= ONE_PLY
&& eval + razor_margin(3 * ONE_PLY) <= alpha)
[pos.piece_on(to_sq(move))][to_sq(move)] <= VALUE_ZERO))
ss->reduction += ONE_PLY;
- if ( move == countermove
- || ( History[pos.piece_on(to_sq(move))][to_sq(move)] > VALUE_ZERO
- && CounterMovesHistory[pos.piece_on(prevMoveSq)][prevMoveSq]
- [pos.piece_on(to_sq(move))][to_sq(move)] > VALUE_ZERO))
+ if ( History[pos.piece_on(to_sq(move))][to_sq(move)] > VALUE_ZERO
+ && CounterMovesHistory[pos.piece_on(prevMoveSq)][prevMoveSq]
+ [pos.piece_on(to_sq(move))][to_sq(move)] > VALUE_ZERO)
ss->reduction = std::max(DEPTH_ZERO, ss->reduction - ONE_PLY);
// Decrease reduction for moves that escape a capture
}
// Extra penalty for TT move in previous ply when it gets refuted
- if (is_ok((ss-2)->currentMove) && (ss-1)->currentMove == (ss-1)->ttMove)
+ if (is_ok((ss-2)->currentMove) && (ss-1)->currentMove == (ss-1)->ttMove && !pos.captured_piece_type())
{
Square prevPrevSq = to_sq((ss-2)->currentMove);
HistoryStats& ttMoveCmh = CounterMovesHistory[pos.piece_on(prevPrevSq)][prevPrevSq];