beta = std::min(previousScore + delta, VALUE_INFINITE);
// Adjust contempt based on root move's previousScore (dynamic contempt)
- int dct = ct + 86 * previousScore / (abs(previousScore) + 176);
+ int dct = ct + (111 - ct / 2) * previousScore / (abs(previousScore) + 176);
contempt = (us == WHITE ? make_score(dct, dct / 2)
: -make_score(dct, dct / 2));
&& (pos.is_discovery_check_on_king(~us, move) || pos.see_ge(move)))
extension = 1;
- // Shuffle extension
- else if ( PvNode
- && pos.rule50_count() > 18
- && depth < 3
- && ++thisThread->shuffleExts < thisThread->nodes.load(std::memory_order_relaxed) / 4) // To avoid too many extensions
- extension = 1;
-
// Passed pawn extension
else if ( move == ss->killers[0]
&& pos.advanced_pawn_push(move)