#include "lock.h"
#include "san.h"
#include "search.h"
+#include "timeman.h"
#include "thread.h"
#include "tt.h"
#include "ucioption.h"
Depth PassedPawnExtension[2], PawnEndgameExtension[2], MateThreatExtension[2];
// Minimum depth for use of singular extension
- const Depth SingularExtensionDepth[2] = { 8 * OnePly /* non-PV */, 6 * OnePly /* PV */};
+ const Depth SingularExtensionDepth[2] = { 7 * OnePly /* non-PV */, 6 * OnePly /* PV */};
// If the TT move is at least SingularExtensionMargin better then the
// remaining ones we will extend it.
int MultiPV;
// Time managment variables
- int SearchStartTime, MaxNodes, MaxDepth, MaxSearchTime;
- int AbsoluteMaxSearchTime, ExtraSearchTime, ExactMaxTime;
+ int SearchStartTime, MaxNodes, MaxDepth, OptimumSearchTime;
+ int MaximumSearchTime, ExtraSearchTime, ExactMaxTime;
bool UseTimeManagement, InfiniteSearch, PonderSearch, StopOnPonderhit;
bool FirstRootMove, AbortSearch, Quit, AspirationFailLow;
// Initialize global search variables
StopOnPonderhit = AbortSearch = Quit = AspirationFailLow = false;
- MaxSearchTime = AbsoluteMaxSearchTime = ExtraSearchTime = 0;
+ OptimumSearchTime = MaximumSearchTime = ExtraSearchTime = 0;
NodesSincePoll = 0;
TM.resetNodeCounters();
SearchStartTime = get_system_time();
int myIncrement = increment[pos.side_to_move()];
if (UseTimeManagement)
{
- if (!movesToGo) // Sudden death time control
- {
- if (myIncrement)
- {
- MaxSearchTime = myTime / 30 + myIncrement;
- AbsoluteMaxSearchTime = Max(myTime / 4, myIncrement - 100);
- }
- else // Blitz game without increment
- {
- MaxSearchTime = myTime / 30;
- AbsoluteMaxSearchTime = myTime / 8;
- }
- }
- else // (x moves) / (y minutes)
- {
- if (movesToGo == 1)
- {
- MaxSearchTime = myTime / 2;
- AbsoluteMaxSearchTime = (myTime > 3000)? (myTime - 500) : ((myTime * 3) / 4);
- }
- else
- {
- MaxSearchTime = myTime / Min(movesToGo, 20);
- AbsoluteMaxSearchTime = Min((4 * myTime) / movesToGo, myTime / 3);
- }
- }
+ get_search_times(myTime, myIncrement, movesToGo, pos.startpos_ply_counter(),
+ &OptimumSearchTime, &MaximumSearchTime);
if (get_option_value_bool("Ponder"))
{
- MaxSearchTime += MaxSearchTime / 4;
- MaxSearchTime = Min(MaxSearchTime, AbsoluteMaxSearchTime);
+ OptimumSearchTime += OptimumSearchTime / 4;
+ OptimumSearchTime = Min(OptimumSearchTime, MaximumSearchTime);
}
}
if ( Iteration >= 8
&& EasyMove == pv[0]
&& ( ( rml.get_move_cumulative_nodes(0) > (nodes * 85) / 100
- && current_search_time() > MaxSearchTime / 16)
+ && current_search_time() > OptimumSearchTime / 16)
||( rml.get_move_cumulative_nodes(0) > (nodes * 98) / 100
- && current_search_time() > MaxSearchTime / 32)))
+ && current_search_time() > OptimumSearchTime / 32)))
stopSearch = true;
// Add some extra time if the best move has changed during the last two iterations
if (Iteration > 5 && Iteration <= 50)
- ExtraSearchTime = BestMoveChangesByIteration[Iteration] * (MaxSearchTime / 2)
- + BestMoveChangesByIteration[Iteration-1] * (MaxSearchTime / 3);
+ ExtraSearchTime = BestMoveChangesByIteration[Iteration] * (OptimumSearchTime / 2)
+ + BestMoveChangesByIteration[Iteration-1] * (OptimumSearchTime / 3);
// Stop search if most of MaxSearchTime is consumed at the end of the
// iteration. We probably don't have enough time to search the first
// move at the next iteration anyway.
- if (current_search_time() > ((MaxSearchTime + ExtraSearchTime) * 80) / 128)
+ if (current_search_time() > ((OptimumSearchTime + ExtraSearchTime) * 80) / 128)
stopSearch = true;
if (stopSearch)
Move movesSearched[256];
EvalInfo ei;
StateInfo st;
- const TTEntry* tte;
+ const TTEntry *tte, *ttx;
Key posKey;
Move ttMove, move, excludedMove, threatMove;
Depth ext, newDepth;
// Refresh tte entry to avoid aging
TT.store(posKey, tte->value(), tte->type(), tte->depth(), ttMove, tte->static_value(), tte->king_danger());
- ss->currentMove = ttMove; // Can be MOVE_NONE
+ ss->bestMove = ttMove; // Can be MOVE_NONE
return value_from_tt(tte->value(), ply);
}
if (nullValue == value_mated_in(ply + 2))
mateThreat = true;
- threatMove = (ss+1)->currentMove;
+ threatMove = (ss+1)->bestMove;
if ( depth < ThreatDepth
&& (ss-1)->reduction
&& connected_moves(pos, (ss-1)->currentMove, threatMove))
&& move == tte->move()
&& ext < OnePly)
{
+ // Avoid to do an expensive singular extension search on nodes where
+ // such search have already been done in the past, so assume the last
+ // singular extension search result is still valid.
+ if ( !PvNode
+ && depth < SingularExtensionDepth[PvNode] + 5 * OnePly
+ && ((ttx = TT.retrieve(pos.get_exclusion_key())) != NULL))
+ {
+ if (is_upper_bound(ttx->type()))
+ ext = OnePly;
+
+ singularExtensionNode = false;
+ }
+
Value ttValue = value_from_tt(tte->value(), ply);
- if (abs(ttValue) < VALUE_KNOWN_WIN)
+ if (singularExtensionNode && abs(ttValue) < VALUE_KNOWN_WIN)
{
Value b = ttValue - SingularExtensionMargin;
ss->excludedMove = move;
if (!PvNode && tte && ok_to_use_TT(tte, depth, beta, ply))
{
- ss->currentMove = ttMove; // Can be MOVE_NONE
+ ss->bestMove = ttMove; // Can be MOVE_NONE
return value_from_tt(tte->value(), ply);
}
bool stillAtFirstMove = FirstRootMove
&& !AspirationFailLow
- && t > MaxSearchTime + ExtraSearchTime;
+ && t > OptimumSearchTime + ExtraSearchTime;
- bool noMoreTime = t > AbsoluteMaxSearchTime
+ bool noMoreTime = t > MaximumSearchTime
|| stillAtFirstMove;
if ( (Iteration >= 3 && UseTimeManagement && noMoreTime)
bool stillAtFirstMove = FirstRootMove
&& !AspirationFailLow
- && t > MaxSearchTime + ExtraSearchTime;
+ && t > OptimumSearchTime + ExtraSearchTime;
- bool noMoreTime = t > AbsoluteMaxSearchTime
+ bool noMoreTime = t > MaximumSearchTime
|| stillAtFirstMove;
if (Iteration >= 3 && UseTimeManagement && (noMoreTime || StopOnPonderhit))
#endif
// Initialize global locks
- lock_init(&MPLock, NULL);
- lock_init(&WaitLock, NULL);
+ lock_init(&MPLock);
+ lock_init(&WaitLock);
#if !defined(_MSC_VER)
pthread_cond_init(&WaitCond, NULL);
// Initialize splitPoints[] locks
for (i = 0; i < MAX_THREADS; i++)
for (int j = 0; j < MAX_ACTIVE_SPLIT_POINTS; j++)
- lock_init(&(threads[i].splitPoints[j].lock), NULL);
+ lock_init(&(threads[i].splitPoints[j].lock));
// Will be set just before program exits to properly end the threads
AllThreadsShouldExit = false;