continue;
}
- // Prune moves with negative or equal SEE
+ // Prune moves with negative or equal SEE.
+ // Also prune moves with positive SEE where capturing loses a tempo and SEE < beta - futilityBase.
if ( futilityBase < beta
&& depth < DEPTH_ZERO
&& pos.see_asymm(move, beta - futilityBase) <= 0)