inline Value razor_margin(Depth d) { return Value(512 + 32 * d); }
// Futility lookup tables (initialized at startup) and their access functions
- int FutilityMoveCounts[2][32]; // [improving][depth]
+ int FutilityMoveCounts[2][16]; // [improving][depth]
inline Value futility_margin(Depth d) {
return Value(200 * d);
Value value_to_tt(Value v, int ply);
Value value_from_tt(Value v, int ply);
void update_stats(const Position& pos, Stack* ss, Move move, Depth depth, Move* quiets, int quietsCnt);
- string uci_pv(const Position& pos, int depth, Value alpha, Value beta);
+ string uci_pv(const Position& pos, Depth depth, Value alpha, Value beta);
struct Skill {
Skill(int l, size_t rootSize) : level(l),
}
size_t candidates_size() const { return candidates; }
- bool time_to_pick(int depth) const { return depth == 1 + level; }
+ bool time_to_pick(Depth depth) const { return depth == 1 + level; }
Move pick_move();
int level;
void Search::init() {
- int d; // depth (ONE_PLY == 2)
- int hd; // half depth (ONE_PLY == 1)
- int mc; // moveCount
-
// Init reductions array
- for (hd = 1; hd < 64; ++hd) for (mc = 1; mc < 64; ++mc)
- {
- double pvRed = 0.00 + log(double(hd)) * log(double(mc)) / 3.00;
- double nonPVRed = 0.33 + log(double(hd)) * log(double(mc)) / 2.25;
+ for (int d = 1; d < 64; ++d)
+ for (int mc = 1; mc < 64; ++mc)
+ {
+ double pvRed = 0.00 + log(double(d)) * log(double(mc)) / 3.00;
+ double nonPVRed = 0.33 + log(double(d)) * log(double(mc)) / 2.25;
- Reductions[1][1][hd][mc] = int8_t( pvRed >= 1.0 ? pvRed + 0.5: 0);
- Reductions[0][1][hd][mc] = int8_t(nonPVRed >= 1.0 ? nonPVRed + 0.5: 0);
+ Reductions[1][1][d][mc] = int8_t( pvRed >= 1.0 ? pvRed + 0.5: 0);
+ Reductions[0][1][d][mc] = int8_t(nonPVRed >= 1.0 ? nonPVRed + 0.5: 0);
- Reductions[1][0][hd][mc] = Reductions[1][1][hd][mc];
- Reductions[0][0][hd][mc] = Reductions[0][1][hd][mc];
+ Reductions[1][0][d][mc] = Reductions[1][1][d][mc];
+ Reductions[0][0][d][mc] = Reductions[0][1][d][mc];
- if (Reductions[0][0][hd][mc] >= 2)
- Reductions[0][0][hd][mc] += 1;
- }
+ // Increase reduction when eval is not improving
+ if (Reductions[0][0][d][mc] >= 2)
+ Reductions[0][0][d][mc] += 1;
+ }
// Init futility move count array
- for (d = 0; d < 32; ++d)
+ for (int d = 0; d < 16; ++d)
{
FutilityMoveCounts[0][d] = int(2.4 + 0.773 * pow(d + 0.00, 1.8));
FutilityMoveCounts[1][d] = int(2.9 + 1.045 * pow(d + 0.49, 1.8));
sync_cout << "info depth 0 score "
<< UCI::format_value(RootPos.checkers() ? -VALUE_MATE : VALUE_DRAW)
<< sync_endl;
-
- goto finalize;
}
+ else
+ {
+ for (size_t i = 0; i < Threads.size(); ++i)
+ Threads[i]->maxPly = 0;
- // Reset the threads, still sleeping: will wake up at split time
- for (size_t i = 0; i < Threads.size(); ++i)
- Threads[i]->maxPly = 0;
-
- Threads.timer->run = true;
- Threads.timer->notify_one(); // Wake up the recurring timer
-
- id_loop(RootPos); // Let's start searching !
-
- Threads.timer->run = false; // Stop the timer
+ Threads.timer->run = true;
+ Threads.timer->notify_one(); // Wake up the recurring timer
-finalize:
+ id_loop(RootPos); // Let's start searching !
- // When search is stopped this info is not printed
- sync_cout << "info nodes " << RootPos.nodes_searched()
- << " time " << Time::now() - SearchTime + 1 << sync_endl;
+ Threads.timer->run = false;
+ }
// When we reach the maximum depth, we can arrive here without a raise of
// Signals.stop. However, if we are pondering or in an infinite search,
RootPos.this_thread()->wait_for(Signals.stop);
}
- // Best move could be MOVE_NONE when searching on a stalemate position
sync_cout << "bestmove " << UCI::format_move(RootMoves[0].pv[0], RootPos.is_chess960())
<< " ponder " << UCI::format_move(RootMoves[0].pv[1], RootPos.is_chess960())
<< sync_endl;
void id_loop(Position& pos) {
Stack stack[MAX_PLY+4], *ss = stack+2; // To allow referencing (ss-2) and (ss+2)
- int depth;
+ Depth depth;
Value bestValue, alpha, beta, delta;
std::memset(ss-2, 0, 5 * sizeof(Stack));
- depth = 0;
+ depth = DEPTH_ZERO;
BestMoveChanges = 0;
bestValue = delta = alpha = -VALUE_INFINITE;
beta = VALUE_INFINITE;
for (PVIdx = 0; PVIdx < std::min(multiPV, RootMoves.size()) && !Signals.stop; ++PVIdx)
{
// Reset aspiration window starting size
- if (depth >= 5)
+ if (depth >= 5 * ONE_PLY)
{
delta = Value(16);
alpha = std::max(RootMoves[PVIdx].prevScore - delta,-VALUE_INFINITE);
// high/low anymore.
while (true)
{
- bestValue = search<Root, false>(pos, ss, alpha, beta, depth * ONE_PLY, false);
+ bestValue = search<Root, false>(pos, ss, alpha, beta, depth, false);
// Bring the best move to the front. It is critical that sorting
// is done with a stable algorithm because all the values but the
alpha = (alpha + beta) / 2;
beta = std::min(bestValue + delta, VALUE_INFINITE);
}
-
else
break;
// Sort the PV lines searched so far and update the GUI
std::stable_sort(RootMoves.begin(), RootMoves.begin() + PVIdx + 1);
- if ( !Signals.stop
- && ( PVIdx + 1 == std::min(multiPV, RootMoves.size())
- || Time::now() - SearchTime > 3000))
+ if (Signals.stop)
+ sync_cout << "info nodes " << RootPos.nodes_searched()
+ << " time " << Time::now() - SearchTime << sync_endl;
+
+ else if ( PVIdx + 1 == std::min(multiPV, RootMoves.size())
+ || Time::now() - SearchTime > 3000)
sync_cout << uci_pv(pos, depth, alpha, beta) << sync_endl;
}
if (Limits.use_time_management() && !Signals.stop && !Signals.stopOnPonderhit)
{
// Take some extra time if the best move has changed
- if (depth > 4 && multiPV == 1)
+ if (depth > 4 * ONE_PLY && multiPV == 1)
TimeMgr.pv_instability(BestMoveChanges);
// Stop the search if only one legal move is available or all
Move ttMove, move, excludedMove, bestMove;
Depth ext, newDepth, predictedDepth;
Value bestValue, value, ttValue, eval, nullValue, futilityValue;
- bool inCheck, givesCheck, pvMove, singularExtensionNode, improving;
+ bool inCheck, givesCheck, singularExtensionNode, improving;
bool captureOrPromotion, dangerous, doFullDepthSearch;
int moveCount, quietCount;
continue;
}
- pvMove = PvNode && moveCount == 1;
ss->currentMove = move;
if (!SpNode && !captureOrPromotion && quietCount < 64)
quietsSearched[quietCount++] = move;
ss->reduction = DEPTH_ZERO;
}
else
- doFullDepthSearch = !pvMove;
+ doFullDepthSearch = !PvNode || moveCount > 1;
// Step 16. Full depth search, when LMR is skipped or fails high
if (doFullDepthSearch)
// For PV nodes only, do a full PV search on the first move or after a fail
// high (in the latter case search only if value < beta), otherwise let the
// parent node fail low with value <= alpha and to try another move.
- if (PvNode && (pvMove || (value > alpha && (RootNode || value < beta))))
+ if (PvNode && (moveCount == 1 || (value > alpha && (RootNode || value < beta))))
value = newDepth < ONE_PLY ?
givesCheck ? -qsearch<PV, true>(pos, ss+1, -beta, -alpha, DEPTH_ZERO)
: -qsearch<PV, false>(pos, ss+1, -beta, -alpha, DEPTH_ZERO)
RootMove& rm = *std::find(RootMoves.begin(), RootMoves.end(), move);
// PV move or new best move ?
- if (pvMove || value > alpha)
+ if (moveCount == 1 || value > alpha)
{
rm.score = value;
rm.extract_pv_from_tt(pos);
// We record how often the best move has been changed in each
// iteration. This information is used for time management: When
// the best move changes frequently, we allocate some more time.
- if (!pvMove)
+ if (moveCount > 1)
++BestMoveChanges;
}
else
// requires that all (if any) unsearched PV lines are sent using a previous
// search score.
- string uci_pv(const Position& pos, int depth, Value alpha, Value beta) {
+ string uci_pv(const Position& pos, Depth depth, Value alpha, Value beta) {
std::stringstream ss;
Time::point elapsed = Time::now() - SearchTime + 1;
if (depth == 1 && !updated)
continue;
- int d = updated ? depth : depth - 1;
+ Depth d = updated ? depth : depth - ONE_PLY;
Value v = updated ? RootMoves[i].score : RootMoves[i].prevScore;
if (ss.rdbuf()->in_avail()) // Not at first line
ss << "\n";
- ss << "info depth " << d
+ ss << "info depth " << d / ONE_PLY
<< " seldepth " << selDepth
<< " multipv " << i + 1
<< " score " << (i == PVIdx ? UCI::format_value(v, alpha, beta) : UCI::format_value(v))