template <NodeType PvNode>
Depth extension(const Position& pos, Move m, bool captureOrPromotion, bool moveIsCheck, bool singleEvasion, bool mateThreat, bool* dangerous);
- void update_pv(SearchStack* ss, int ply);
- void sp_update_pv(SearchStack* pss, SearchStack* ss, int ply);
+ void update_pv(SearchStack* ss);
+ void sp_update_pv(SearchStack* pss, SearchStack* ss);
bool connected_moves(const Position& pos, Move m1, Move m2);
bool value_is_mate(Value value);
bool move_is_killer(Move m, SearchStack* ss);
// SearchStack::init() initializes a search stack. Used at the beginning of a
// new search from the root.
-void SearchStack::init(int ply) {
+void SearchStack::init() {
- pv[ply] = pv[ply + 1] = MOVE_NONE;
+ pv[0] = pv[1] = MOVE_NONE;
currentMove = threatMove = MOVE_NONE;
reduction = Depth(0);
eval = VALUE_NONE;
// We are failing high and going to do a research. It's important to update
// the score before research in case we run out of time while researching.
rml.set_move_score(i, value);
- update_pv(ss, 0);
+ update_pv(ss);
TT.extract_pv(pos, ss->pv, PLY_MAX);
rml.set_move_pv(i, ss->pv);
// Update PV
rml.set_move_score(i, value);
- update_pv(ss, 0);
+ update_pv(ss);
TT.extract_pv(pos, ss->pv, PLY_MAX);
rml.set_move_pv(i, ss->pv);
// Step 1. Initialize node and poll. Polling can abort search
TM.incrementNodeCounter(threadID);
- ss->init(ply);
- (ss + 2)->initKillers();
+ ss->init();
+ (ss+2)->initKillers();
if (threadID == 0 && ++NodesSincePoll > NodesBetweenPolls)
{
search<PvNode>(pos, ss, alpha, beta, d);
ss->skipNullMove = false;
- ttMove = ss->pv[ply];
+ ttMove = ss->pv[0];
tte = TT.retrieve(posKey);
}
if (PvNode && value < beta) // This guarantees that always: alpha < beta
alpha = value;
- update_pv(ss, ply);
+ update_pv(ss);
if (value == value_mate_in(ply + 1))
ss->mateKiller = move;
else if (bestValue >= beta)
{
TM.incrementBetaCounter(pos.side_to_move(), depth, threadID);
- move = ss->pv[ply];
+ move = ss->pv[0];
TT.store(posKey, value_to_tt(bestValue, ply), VALUE_TYPE_LOWER, depth, move, ss->eval, ei.kingDanger[pos.side_to_move()]);
if (!pos.move_is_capture_or_promotion(move))
{
}
}
else
- TT.store(posKey, value_to_tt(bestValue, ply), VALUE_TYPE_EXACT, depth, ss->pv[ply], ss->eval, ei.kingDanger[pos.side_to_move()]);
+ TT.store(posKey, value_to_tt(bestValue, ply), VALUE_TYPE_EXACT, depth, ss->pv[0], ss->eval, ei.kingDanger[pos.side_to_move()]);
assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE);
int ply = pos.ply();
TM.incrementNodeCounter(pos.thread());
- ss->pv[ply] = ss->pv[ply + 1] = ss->currentMove = MOVE_NONE;
+ ss->pv[0] = ss->pv[1] = ss->currentMove = MOVE_NONE;
ss->eval = VALUE_NONE;
// Check for an instant draw or maximum ply reached
{
if (!tte) // FIXME, remove condition
TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_LOWER, Depth(-127*OnePly), MOVE_NONE, ss->eval, ei.kingDanger[pos.side_to_move()]);
-
+
return bestValue;
}
if (value > alpha)
{
alpha = value;
- update_pv(ss, ply);
+ update_pv(ss);
}
}
}
TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_UPPER, d, MOVE_NONE, ss->eval, ei.kingDanger[pos.side_to_move()]);
else if (bestValue >= beta)
{
- move = ss->pv[ply];
+ move = ss->pv[0];
TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_LOWER, d, move, ss->eval, ei.kingDanger[pos.side_to_move()]);
// Update killers only for good checking moves
update_killers(move, ss);
}
else
- TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_EXACT, d, ss->pv[ply], ss->eval, ei.kingDanger[pos.side_to_move()]);
+ TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_EXACT, d, ss->pv[0], ss->eval, ei.kingDanger[pos.side_to_move()]);
assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE);
Position pos(*sp->pos, threadID);
CheckInfo ci(pos);
- int ply = pos.ply();
SearchStack* ss = sp->sstack[threadID] + 1;
isCheck = pos.is_check();
if (PvNode && value < sp->beta) // This guarantees that always: sp->alpha < sp->beta
sp->alpha = value;
- sp_update_pv(sp->parentSstack, ss, ply);
+ sp_update_pv(sp->parentSstack, ss);
}
}
}
// It updates the PV in the SearchStack object corresponding to the
// current node.
- void update_pv(SearchStack* ss, int ply) {
-
- assert(ply >= 0 && ply < PLY_MAX);
+ void update_pv(SearchStack* ss) {
- int p;
+ Move* src = (ss+1)->pv;
+ Move* dst = ss->pv;
- ss->pv[ply] = ss->currentMove;
+ *dst = ss->currentMove;
- for (p = ply + 1; (ss+1)->pv[p] != MOVE_NONE; p++)
- ss->pv[p] = (ss+1)->pv[p];
-
- ss->pv[p] = MOVE_NONE;
+ do
+ *++dst = *src;
+ while (*src++ != MOVE_NONE);
}
// difference between the two functions is that sp_update_pv also updates
// the PV at the parent node.
- void sp_update_pv(SearchStack* pss, SearchStack* ss, int ply) {
-
- assert(ply >= 0 && ply < PLY_MAX);
-
- int p;
+ void sp_update_pv(SearchStack* pss, SearchStack* ss) {
- ss->pv[ply] = pss->pv[ply] = ss->currentMove;
+ Move* src = (ss+1)->pv;
+ Move* dst = ss->pv;
+ Move* pdst = pss->pv;
- for (p = ply + 1; (ss+1)->pv[p] != MOVE_NONE; p++)
- ss->pv[p] = pss->pv[p] = (ss+1)->pv[p];
+ *dst = *pdst = ss->currentMove;
- ss->pv[p] = pss->pv[p] = MOVE_NONE;
+ do
+ *++dst = *++pdst = *src;
+ while (*src++ != MOVE_NONE);
}
if (i < 3)
{
- ss->init(i);
+ ss->init();
ss->initKillers();
}
}