&& !Threads.stop
&& !Threads.stopOnPonderhit)
{
- const int F[] = { failedLow,
- bestValue - mainThread->previousScore };
-
- int improvingFactor = std::max(246, std::min(832, 306 + 119 * F[0] - 6 * F[1]));
+ double fallingEval = (306 + 119 * failedLow + 6 * (mainThread->previousScore - bestValue)) / 581.0;
+ fallingEval = std::max(0.5, std::min(1.5, fallingEval));
// If the bestMove is stable over several iterations, reduce time accordingly
timeReduction = 1.0;
// Stop the search if we have only one legal move, or if available time elapsed
if ( rootMoves.size() == 1
- || Time.elapsed() > Time.optimum() * bestMoveInstability * improvingFactor / 581)
+ || Time.elapsed() > Time.optimum() * bestMoveInstability * fallingEval)
{
// If we are allowed to ponder do not stop the search now but
// keep pondering until the GUI sends "ponderhit" or "stop".
update_capture_stats(pos, bestMove, capturesSearched, captureCount, stat_bonus(depth + ONE_PLY));
- // Extra penalty for a quiet TT move in previous ply when it gets refuted
- if ((ss-1)->moveCount == 1 && !pos.captured_piece())
- update_continuation_histories(ss-1, pos.piece_on(prevSq), prevSq, -stat_bonus(depth + ONE_PLY));
+ // Extra penalty for a quiet TT or main killer move in previous ply when it gets refuted
+ if ( (ss-1)->moveCount == 1
+ || ((ss-1)->currentMove == (ss-1)->killers[0] && (ss-1)->killers[0]))
+ if (!pos.captured_piece())
+ update_continuation_histories(ss-1, pos.piece_on(prevSq), prevSq, -stat_bonus(depth + ONE_PLY));
- // Extra penalty for killer move in previous ply when it gets refuted
- else if ( (ss-1)->killers[0]
- && (ss-1)->currentMove == (ss-1)->killers[0]
- && !pos.captured_piece())
- update_continuation_histories(ss-1, pos.piece_on(prevSq), prevSq, -stat_bonus(depth));
}
// Bonus for prior countermove that caused the fail low
else if ( (depth >= 3 * ONE_PLY || PvNode)