// the UCI protocol states that we shouldn't print the best move before the
// GUI sends a "stop" or "ponderhit" command. We therefore simply wait here
// until the GUI sends one of those commands (which also raises Threads.stop).
- if (!Threads.stop && (Threads.ponder || Limits.infinite))
- {
- Threads.stopOnPonderhit = true;
- wait(Threads.stop);
- }
+ Threads.stopOnPonderhit = true;
+
+ while (!Threads.stop && (Threads.ponder || Limits.infinite))
+ {} // Busy wait for a stop or a ponder reset
- // Stop the threads if not already stopped
+ // Stop the threads if not already stopped (also raise the stop if
+ // "ponderhit" just reset Threads.ponder).
Threads.stop = true;
// Wait until all threads have finished