// Step 6. Razoring (skipped when in check)
if ( !PvNode
&& depth < 4 * ONE_PLY
- && eval + razor_margin[depth / ONE_PLY] <= alpha
- && ttMove == MOVE_NONE)
+ && ttMove == MOVE_NONE
+ && eval + razor_margin[depth / ONE_PLY] <= alpha)
{
if ( depth <= ONE_PLY
&& eval + razor_margin[3 * ONE_PLY] <= alpha)
}
// Step 9. ProbCut (skipped when in check)
- // If we have a very good capture (i.e. SEE > seeValues[captured_piece_type])
- // and a reduced search returns a value much above beta, we can (almost)
- // safely prune the previous move.
+ // If we have a good enough capture and a reduced search returns a value
+ // much above beta, we can (almost) safely prune the previous move.
if ( !PvNode
&& depth >= 5 * ONE_PLY
&& abs(beta) < VALUE_MATE_IN_MAX_PLY)
assert((ss-1)->currentMove != MOVE_NONE);
assert((ss-1)->currentMove != MOVE_NULL);
- MovePicker mp(pos, ttMove, PieceValue[MG][pos.captured_piece_type()]);
+ MovePicker mp(pos, ttMove, rbeta - ss->staticEval);
while ((move = mp.next_move()) != MOVE_NONE)
if (pos.legal(move))
&& !captureOrPromotion
&& !inCheck
&& !givesCheck
- && !pos.advanced_pawn_push(move)
- && bestValue > VALUE_MATED_IN_MAX_PLY)
+ && bestValue > VALUE_MATED_IN_MAX_PLY
+ && !pos.advanced_pawn_push(move))
{
// Move count based pruning
if (moveCountPruning)
// Countermoves based pruning
if ( predictedDepth < 3 * ONE_PLY
- && move != ss->killers[0]
&& (!cmh || (*cmh )[moved_piece][to_sq(move)] < VALUE_ZERO)
&& (!fmh || (*fmh )[moved_piece][to_sq(move)] < VALUE_ZERO)
&& (!fmh2 || (*fmh2)[moved_piece][to_sq(move)] < VALUE_ZERO || (cmh && fmh)))