]> git.sesse.net Git - stockfish/blobdiff - src/search.cpp
Enable easy move detection only for recaptures
[stockfish] / src / search.cpp
index 3ed8ced0326e5ab162f3f70559a1bc80c8a07358..86a8defd53898aa49de8ce1eefd1f9b12b64075d 100644 (file)
@@ -200,7 +200,7 @@ namespace {
   FORCE_INLINE bool is_dangerous(const Position& pos, Move m, bool captureOrPromotion) {
 
     // Test for a pawn pushed to 7th or a passed pawn move
-    if (type_of(pos.piece_on(from_sq(m))) == PAWN)
+    if (type_of(pos.piece_moved(m)) == PAWN)
     {
         Color c = pos.side_to_move();
         if (   relative_rank(c, to_sq(m)) == RANK_7
@@ -531,15 +531,15 @@ namespace {
                 stop = true;
 
             // Stop search early if one move seems to be much better than others
-            if (   depth >= 10
+            if (    depth >= 12
                 && !stop
-                && (   bestMoveNeverChanged
+                && (   (bestMoveNeverChanged &&  pos.captured_piece_type())
                     || elapsed_time() > (TimeMgr.available_time() * 40) / 100))
             {
                 Value rBeta = bestValue - EasyMoveMargin;
                 (ss+1)->excludedMove = RootMoves[0].pv[0];
                 (ss+1)->skipNullMove = true;
-                Value v = search<NonPV>(pos, ss+1, rBeta - 1, rBeta, (depth * ONE_PLY) / 2);
+                Value v = search<NonPV>(pos, ss+1, rBeta - 1, rBeta, (depth - 3) * ONE_PLY);
                 (ss+1)->skipNullMove = false;
                 (ss+1)->excludedMove = MOVE_NONE;
 
@@ -701,7 +701,7 @@ namespace {
     if (   (move = (ss-1)->currentMove) != MOVE_NULL
         && (ss-1)->eval != VALUE_NONE
         && ss->eval != VALUE_NONE
-        && pos.captured_piece_type() == NO_PIECE_TYPE
+        && !pos.captured_piece_type()
         && !is_special(move))
     {
         Square to = to_sq(move);
@@ -970,7 +970,7 @@ split_point_start: // At split points actual search starts from here
           // but fixing this made program slightly weaker.
           Depth predictedDepth = newDepth - reduction<PvNode>(depth, moveCount);
           futilityValue =  futilityBase + futility_margin(predictedDepth, moveCount)
-                         + H.gain(pos.piece_on(from_sq(move)), to_sq(move));
+                         + H.gain(pos.piece_moved(move), to_sq(move));
 
           if (futilityValue < beta)
           {
@@ -1154,13 +1154,13 @@ split_point_start: // At split points actual search starts from here
 
             // Increase history value of the cut-off move
             Value bonus = Value(int(depth) * int(depth));
-            H.add(pos.piece_on(from_sq(move)), to_sq(move), bonus);
+            H.add(pos.piece_moved(move), to_sq(move), bonus);
 
             // Decrease history of all the other played non-capture moves
             for (int i = 0; i < playedMoveCount - 1; i++)
             {
                 Move m = movesSearched[i];
-                H.add(pos.piece_on(from_sq(m)), to_sq(m), -bonus);
+                H.add(pos.piece_moved(m), to_sq(m), -bonus);
             }
         }
     }
@@ -1393,7 +1393,7 @@ split_point_start: // At split points actual search starts from here
 
     from = from_sq(move);
     to = to_sq(move);
-    them = flip(pos.side_to_move());
+    them = ~pos.side_to_move();
     ksq = pos.king_square(them);
     kingAtt = pos.attacks_from<KING>(ksq);
     pc = pos.piece_on(from);