#include <cassert>
#include <cmath>
#include <cstring>
+#include <exception>
#include <iostream>
#include <sstream>
}
// Reduction lookup tables (initialized at startup) and their access function
- int8_t Reductions[2][64][64]; // [pv][depth][moveNumber]
+ int8_t Reductions[2][2][64][64]; // [pv][improving][depth][moveNumber]
- template <bool PvNode> inline Depth reduction(Depth d, int mn) {
+ template <bool PvNode> inline Depth reduction(bool i, Depth d, int mn) {
- return (Depth) Reductions[PvNode][std::min(int(d) / ONE_PLY, 63)][std::min(mn, 63)];
+ return (Depth) Reductions[PvNode][i][std::min(int(d) / ONE_PLY, 63)][std::min(mn, 63)];
}
size_t PVSize, PVIdx;
bool refutes(const Position& pos, Move first, Move second);
string uci_pv(const Position& pos, int depth, Value alpha, Value beta);
+ class stop : public std::exception {};
+
struct Skill {
Skill(int l) : level(l), best(MOVE_NONE) {}
~Skill() {
{
double pvRed = log(double(hd)) * log(double(mc)) / 3.0;
double nonPVRed = 0.33 + log(double(hd)) * log(double(mc)) / 2.25;
- Reductions[1][hd][mc] = (int8_t) ( pvRed >= 1.0 ? floor( pvRed * int(ONE_PLY)) : 0);
- Reductions[0][hd][mc] = (int8_t) (nonPVRed >= 1.0 ? floor(nonPVRed * int(ONE_PLY)) : 0);
+ Reductions[1][1][hd][mc] = (int8_t) ( pvRed >= 1.0 ? floor( pvRed * int(ONE_PLY)) : 0);
+ Reductions[0][1][hd][mc] = (int8_t) (nonPVRed >= 1.0 ? floor(nonPVRed * int(ONE_PLY)) : 0);
+
+ Reductions[1][0][hd][mc] = Reductions[1][1][hd][mc];
+ Reductions[0][0][hd][mc] = Reductions[0][1][hd][mc];
+
+ if (Reductions[0][0][hd][mc] > 2 * ONE_PLY)
+ Reductions[0][0][hd][mc] += ONE_PLY;
}
// Init futility margins array
// research with bigger window until not failing high/low anymore.
while (true)
{
- bestValue = search<Root>(pos, ss, alpha, beta, depth * ONE_PLY, false);
+ try {
+ bestValue = search<Root>(pos, ss, alpha, beta, depth * ONE_PLY, false);
+ } catch (stop&) {}
// Bring to front the best move. It is critical that sorting is
// done with a stable algorithm because all the values but the first
if (PvNode && thisThread->maxPly < ss->ply)
thisThread->maxPly = ss->ply;
+ if (Signals.stop || thisThread->cutoff_occurred())
+ throw stop();
+
if (!RootNode)
{
// Step 2. Check for aborted search and immediate draw
- if (Signals.stop || pos.is_draw() || ss->ply > MAX_PLY)
+ if (pos.is_draw() || ss->ply > MAX_PLY)
return DrawValue[pos.side_to_move()];
// Step 3. Mate distance pruning. Even if we mate at the next move our score
MovePicker mp(pos, ttMove, depth, History, countermoves, ss);
CheckInfo ci(pos);
value = bestValue; // Workaround a bogus 'uninitialized' warning under gcc
- improving = ss->staticEval >= (ss-2)->staticEval;
+ improving = ss->staticEval >= (ss-2)->staticEval
+ || ss->staticEval == VALUE_NONE
+ ||(ss-2)->staticEval == VALUE_NONE;
+
singularExtensionNode = !RootNode
&& !SpNode
&& depth >= (PvNode ? 6 * ONE_PLY : 8 * ONE_PLY)
// Value based pruning
// We illogically ignore reduction condition depth >= 3*ONE_PLY for predicted depth,
// but fixing this made program slightly weaker.
- Depth predictedDepth = newDepth - reduction<PvNode>(depth, moveCount);
+ Depth predictedDepth = newDepth - reduction<PvNode>(improving, depth, moveCount);
futilityValue = ss->staticEval + ss->evalMargin + futility_margin(predictedDepth, moveCount)
+ Gains[pos.piece_moved(move)][to_sq(move)];
&& move != ss->killers[0]
&& move != ss->killers[1])
{
- ss->reduction = reduction<PvNode>(depth, moveCount);
+ ss->reduction = reduction<PvNode>(improving, depth, moveCount);
if (!PvNode && cutNode)
ss->reduction += ONE_PLY;
alpha = splitPoint->alpha;
}
- // Finished searching the move. If Signals.stop is true, the search
- // was aborted because the user interrupted the search or because we
- // ran out of time. In this case, the return value of the search cannot
- // be trusted, and we don't update the best move and/or PV.
- if (Signals.stop || thisThread->cutoff_occurred())
- return value; // To avoid returning VALUE_INFINITE
-
if (RootNode)
{
RootMove& rm = *std::find(RootMoves.begin(), RootMoves.end(), move);
activePosition = &pos;
- switch (sp->nodeType) {
- case Root:
- search<SplitPointRoot>(pos, ss, sp->alpha, sp->beta, sp->depth, sp->cutNode);
- break;
- case PV:
- search<SplitPointPV>(pos, ss, sp->alpha, sp->beta, sp->depth, sp->cutNode);
- break;
- case NonPV:
- search<SplitPointNonPV>(pos, ss, sp->alpha, sp->beta, sp->depth, sp->cutNode);
- break;
- default:
- assert(false);
- }
+ try {
+ switch (sp->nodeType) {
+ case Root:
+ search<SplitPointRoot>(pos, ss, sp->alpha, sp->beta, sp->depth, sp->cutNode);
+ break;
+ case PV:
+ search<SplitPointPV>(pos, ss, sp->alpha, sp->beta, sp->depth, sp->cutNode);
+ break;
+ case NonPV:
+ search<SplitPointNonPV>(pos, ss, sp->alpha, sp->beta, sp->depth, sp->cutNode);
+ break;
+ default:
+ assert(false);
+ }
- assert(searching);
+ assert(searching);
+ }
+ catch (stop&) {
+ sp->mutex.lock(); // Exception is thrown out of lock
+ }
searching = false;
activePosition = NULL;