movesSearched[moveCount++] = ss[ply].currentMove = move;
if (moveIsCapture)
- ss[ply].currentMoveCaptureValue = pos.midgame_value_of_piece_on(move_to(move));
- else if (move_is_ep(move))
- ss[ply].currentMoveCaptureValue = PawnValueMidgame;
+ ss[ply].currentMoveCaptureValue =
+ move_is_ep(move)? PawnValueMidgame : pos.midgame_value_of_piece_on(move_to(move));
else
ss[ply].currentMoveCaptureValue = Value(0);
Value futilityValue = staticValue
+ Max(pos.midgame_value_of_piece_on(move_to(move)),
pos.endgame_value_of_piece_on(move_to(move)))
+ + (move_is_ep(move) ? PawnValueEndgame : Value(0))
+ FutilityMargin0
+ ei.futilityMargin;
assert(move_is_ok(move));
- ss[sp->ply].currentMoveCaptureValue = move_is_ep(move)?
- PawnValueMidgame : pos.midgame_value_of_piece_on(move_to(move));
+ if (moveIsCapture)
+ ss[sp->ply].currentMoveCaptureValue =
+ move_is_ep(move)? PawnValueMidgame : pos.midgame_value_of_piece_on(move_to(move));
+ else
+ ss[sp->ply].currentMoveCaptureValue = Value(0);
lock_grab(&(sp->lock));
int moveCount = ++sp->moves;