movesSearched[moveCount++] = ss[ply].currentMove = move;
if (moveIsCapture)
- ss[ply].currentMoveCaptureValue = pos.midgame_value_of_piece_on(move_to(move));
- else if (move_is_ep(move))
- ss[ply].currentMoveCaptureValue = PawnValueMidgame;
+ ss[ply].currentMoveCaptureValue =
+ move_is_ep(move)? PawnValueMidgame : pos.midgame_value_of_piece_on(move_to(move));
else
ss[ply].currentMoveCaptureValue = Value(0);
if ( UseNullDrivenIID
&& nullValue < beta
&& depth > 6 * OnePly
+ &&!value_is_mate(nullValue)
&& ttMove == MOVE_NONE
&& ss[ply + 1].currentMove != MOVE_NONE
&& pos.move_is_capture(ss[ply + 1].currentMove)
}
}
// Null move search not allowed, try razoring
- else if ( (approximateEval < beta - RazorMargin && depth < RazorDepth)
- ||(approximateEval < beta - PawnValueMidgame && depth <= OnePly))
+ else if ( !isCheck
+ && !value_is_mate(beta)
+ && ( (approximateEval < beta - RazorMargin && depth < RazorDepth)
+ ||(approximateEval < beta - PawnValueMidgame && depth <= OnePly)))
{
Value v = qsearch(pos, ss, beta-1, beta, Depth(0), ply, threadID);
if (v < beta)
return value_from_tt(tte->value(), ply);
// Evaluate the position statically
- Value staticValue = evaluate(pos, ei, threadID);
+ bool isCheck = pos.is_check();
+ Value staticValue = (isCheck ? -VALUE_INFINITE : evaluate(pos, ei, threadID));
if (ply == PLY_MAX - 1)
- return staticValue;
+ return evaluate(pos, ei, threadID);
// Initialize "stand pat score", and return it immediately if it is
// at least beta.
- Value bestValue = (pos.is_check() ? -VALUE_INFINITE : staticValue);
+ Value bestValue = staticValue;
if (bestValue >= beta)
return bestValue;
// Initialize a MovePicker object for the current position, and prepare
// to search the moves. Because the depth is <= 0 here, only captures,
// queen promotions and checks (only if depth == 0) will be generated.
- MovePicker mp = MovePicker(pos, false, MOVE_NONE, EmptySearchStack, depth, &ei);
+ bool pvNode = (beta - alpha != 1);
+ MovePicker mp = MovePicker(pos, pvNode, MOVE_NONE, EmptySearchStack, depth, isCheck ? NULL : &ei);
Move move;
int moveCount = 0;
Bitboard dcCandidates = mp.discovered_check_candidates();
- bool isCheck = pos.is_check();
- bool pvNode = (beta - alpha != 1);
bool enoughMaterial = pos.non_pawn_material(pos.side_to_move()) > RookValueMidgame;
// Loop through the moves until no moves remain or a beta cutoff
Value futilityValue = staticValue
+ Max(pos.midgame_value_of_piece_on(move_to(move)),
pos.endgame_value_of_piece_on(move_to(move)))
+ + (move_is_ep(move) ? PawnValueEndgame : Value(0))
+ FutilityMargin0
+ ei.futilityMargin;
assert(move_is_ok(move));
- ss[sp->ply].currentMoveCaptureValue = move_is_ep(move)?
- PawnValueMidgame : pos.midgame_value_of_piece_on(move_to(move));
+ if (moveIsCapture)
+ ss[sp->ply].currentMoveCaptureValue =
+ move_is_ep(move)? PawnValueMidgame : pos.midgame_value_of_piece_on(move_to(move));
+ else
+ ss[sp->ply].currentMoveCaptureValue = Value(0);
lock_grab(&(sp->lock));
int moveCount = ++sp->moves;