continue;
moveCount = ++splitPoint->moveCount;
- splitPoint->mutex.unlock();
+ splitPoint->spinlock.release();
}
else
++moveCount;
&& moveCount >= FutilityMoveCounts[improving][depth])
{
if (SpNode)
- splitPoint->mutex.lock();
+ splitPoint->spinlock.acquire();
continue;
}
if (SpNode)
{
- splitPoint->mutex.lock();
+ splitPoint->spinlock.acquire();
if (bestValue > splitPoint->bestValue)
splitPoint->bestValue = bestValue;
}
if (predictedDepth < 4 * ONE_PLY && pos.see_sign(move) < VALUE_ZERO)
{
if (SpNode)
- splitPoint->mutex.lock();
+ splitPoint->spinlock.acquire();
continue;
}
// Step 18. Check for new best move
if (SpNode)
{
- splitPoint->mutex.lock();
+ splitPoint->spinlock.acquire();
bestValue = splitPoint->bestValue;
alpha = splitPoint->alpha;
}
std::memcpy(ss-2, sp->ss-2, 5 * sizeof(Stack));
ss->splitPoint = sp;
- sp->mutex.lock();
+ sp->spinlock.acquire();
assert(activePosition == nullptr);
// After releasing the lock we can't access any SplitPoint related data
// in a safe way because it could have been released under our feet by
// the sp master.
- sp->mutex.unlock();
+ sp->spinlock.release();
// Try to late join to another split point if none of its slaves has
// already finished.
sp = bestSp;
// Recheck the conditions under lock protection
- sp->mutex.lock();
+ sp->spinlock.acquire();
if ( sp->allSlavesSearching
&& sp->slavesMask.count() < MAX_SLAVES_PER_SPLITPOINT)
{
- allocMutex.lock();
+ spinlock.acquire();
if (can_join(sp))
{
searching = true;
}
- allocMutex.unlock();
+ spinlock.release();
}
- sp->mutex.unlock();
+ sp->spinlock.release();
}
}
}
{
SplitPoint& sp = th->splitPoints[i];
- sp.mutex.lock();
+ sp.spinlock.acquire();
nodes += sp.nodes;
if (sp.slavesMask.test(idx) && Threads[idx]->activePosition)
nodes += Threads[idx]->activePosition->nodes_searched();
- sp.mutex.unlock();
+ sp.spinlock.release();
}
if (nodes >= Limits.nodes)