totBestMoveChanges += th->bestMoveChanges;
th->bestMoveChanges = 0;
}
- double bestMoveInstability = 1 + totBestMoveChanges / Threads.size();
+ double bestMoveInstability = 1 + 2 * totBestMoveChanges / Threads.size();
double totalTime = rootMoves.size() == 1 ? 0 :
Time.optimum() * fallingEval * reduction * bestMoveInstability;
// starts with statScore = 0. Later grandchildren start with the last calculated
// statScore of the previous grandchild. This influences the reduction rules in
// LMR which are based on the statScore of parent position.
- if (rootNode)
- (ss+4)->statScore = 0;
- else
+ if (!rootNode)
(ss+2)->statScore = 0;
// Step 4. Transposition table lookup. We don't want the score of a partial
if ( !givesCheck
&& lmrDepth < 6
&& !(PvNode && abs(bestValue) < 2)
- && PieceValue[MG][type_of(movedPiece)] >= PieceValue[MG][type_of(pos.piece_on(to_sq(move)))]
&& !ss->inCheck
&& ss->staticEval + 169 + 244 * lmrDepth
+ PieceValue[MG][type_of(pos.piece_on(to_sq(move)))] <= alpha)
&& pos.non_pawn_material() <= 2 * RookValueMg)
extension = 1;
- // Castling extension
- if ( type_of(move) == CASTLING
- && popcount(pos.pieces(us) & ~pos.pieces(PAWN) & (to_sq(move) & KingSide ? KingSide : QueenSide)) <= 2)
- extension = 1;
-
// Late irreversible move extension
if ( move == ttMove
&& pos.rule50_count() > 80