Depth depthDiff = th->completedDepth - bestThread->completedDepth;
Value scoreDiff = th->rootMoves[0].score - bestThread->rootMoves[0].score;
- if ( (depthDiff > 0 && scoreDiff >= 0)
- || (scoreDiff > 0 && depthDiff >= 0))
+ if (scoreDiff > 0 && depthDiff >= 0)
bestThread = th;
}
}