// Margins for futility pruning in the quiescence search, and at frontier
// and near frontier nodes
Value FutilityMarginQS = Value(0x80);
- Value FutilityMargins[6] = { Value(0x120), Value(0x220), Value(0x250),
- Value(0x280), Value(0x320), Value(0x360) };
+ Value FutilityMargins[6] = { Value(0x100), Value(0x200), Value(0x250),
+ Value(0x2A0), Value(0x340), Value(0x3A0) };
// Razoring
Depth RazorDepth = 4*OnePly;