&& ss->killers[0] != move
&& ss->killers[1] != move)
{
- ss->reduction = Root ? reduction<PvNode>(depth, moveCount - MultiPV + 1)
- : reduction<PvNode>(depth, moveCount);
+ ss->reduction = reduction<PvNode>(depth, moveCount);
if (ss->reduction)
{
alpha = SpNode ? sp->alpha : alpha;