if (SpNode)
{
moveCount = ++sp->moveCount;
- lock_release(sp->lock);
+ sp->mutex.unlock();
}
else
moveCount++;
&& (!threatMove || !connected_threat(pos, move, threatMove)))
{
if (SpNode)
- lock_grab(sp->lock);
+ sp->mutex.lock();
continue;
}
if (futilityValue < beta)
{
if (SpNode)
- lock_grab(sp->lock);
+ sp->mutex.lock();
continue;
}
&& pos.see_sign(move) < 0)
{
if (SpNode)
- lock_grab(sp->lock);
+ sp->mutex.lock();
continue;
}
// Step 18. Check for new best move
if (SpNode)
{
- lock_grab(sp->lock);
+ sp->mutex.lock();
bestValue = sp->bestValue;
alpha = sp->alpha;
}
}
// Grab the lock to avoid races with Thread::wake_up()
- lock_grab(sleepLock);
+ mutex.lock();
// If we are master and all slaves have finished don't go to sleep
if (sp_master && !sp_master->slavesMask)
{
- lock_release(sleepLock);
+ mutex.unlock();
break;
}
// in the meanwhile, allocated us and sent the wake_up() call before we
// had the chance to grab the lock.
if (do_sleep || !is_searching)
- cond_wait(sleepCond, sleepLock);
+ sleepCondition.wait(mutex);
- lock_release(sleepLock);
+ mutex.unlock();
}
// If this thread has been assigned work, launch a search
{
assert(!do_sleep && !do_exit);
- lock_grab(Threads.splitLock);
+ Threads.mutex.lock();
assert(is_searching);
SplitPoint* sp = curSplitPoint;
- lock_release(Threads.splitLock);
+ Threads.mutex.unlock();
Stack ss[MAX_PLY_PLUS_2];
Position pos(*sp->pos, this);
memcpy(ss, sp->ss - 1, 4 * sizeof(Stack));
(ss+1)->sp = sp;
- lock_grab(sp->lock);
+ sp->mutex.lock();
if (sp->nodeType == Root)
search<SplitPointRoot>(pos, ss+1, sp->alpha, sp->beta, sp->depth);
// related data in a safe way becuase it could have been released under
// our feet by the sp master. Also accessing other Thread objects is
// unsafe because if we are exiting there is a chance are already freed.
- lock_release(sp->lock);
+ sp->mutex.unlock();
}
}
}