|| (ss-2)->staticEval == VALUE_NONE;
// Step 8. Futility pruning: child node (~30 Elo)
- if ( !rootNode
+ if ( !PvNode
&& depth < 7 * ONE_PLY
&& eval - futility_margin(depth, improving) >= beta
&& eval < VALUE_KNOWN_WIN) // Do not return unproven wins