// Iteration counters
int Iteration;
- bool LastIterations;
BetaCounterType BetaCounter;
// Scores and number of times the best move changed for each iteration:
int SearchStartTime;
int MaxNodes, MaxDepth;
int MaxSearchTime, AbsoluteMaxSearchTime, ExtraSearchTime;
- Move BestRootMove, PonderMove, EasyMove;
+ Move EasyMove;
int RootMoveNumber;
bool InfiniteSearch;
bool PonderSearch;
// Initialize global search variables
Idle = false;
SearchStartTime = get_system_time();
- BestRootMove = MOVE_NONE;
- PonderMove = MOVE_NONE;
EasyMove = MOVE_NONE;
for (int i = 0; i < THREAD_MAX; i++)
{
ValueByIteration[0] = Value(0);
ValueByIteration[1] = rml.get_move_score(0);
Iteration = 1;
- LastIterations = false;
EasyMove = rml.scan_for_easy_move();
ExtraSearchTime = BestMoveChangesByIteration[Iteration] * (MaxSearchTime / 2)
+ BestMoveChangesByIteration[Iteration-1] * (MaxSearchTime / 3);
- // Try to guess if the current iteration is the last one or the last two
- LastIterations = (current_search_time() > ((MaxSearchTime + ExtraSearchTime)*58) / 128);
-
// Stop search if most of MaxSearchTime is consumed at the end of the
// iteration. We probably don't have enough time to search the first
// move at the next iteration anyway.
<< " hashfull " << TT.full() << std::endl;
// Print the best move and the ponder move to the standard output
+ if (ss[0].pv[0] == MOVE_NONE)
+ {
+ ss[0].pv[0] = rml.get_move(0);
+ ss[0].pv[1] = MOVE_NONE;
+ }
std::cout << "bestmove " << ss[0].pv[0];
if (ss[0].pv[1] != MOVE_NONE)
std::cout << " ponder " << ss[0].pv[1];
&& !move_is_castle(move)
&& !move_is_killer(move, ss[ply]))
{
- ss[ply].reduction = OnePly;
- value = -search(pos, ss, -(beta-1), newDepth-OnePly, ply+1, true, threadID);
+ // LMR dynamic reduction
+ Depth R = (moveCount >= 2 * LMRNonPVMoves && depth > 7*OnePly ? 2*OnePly : OnePly);
+
+ ss[ply].reduction = R;
+ value = -search(pos, ss, -(beta-1), newDepth-R, ply+1, true, threadID);
}
else
value = beta; // Just to trigger next condition
}
TT.store(pos, value_to_tt(bestValue, ply), depth, m, VALUE_TYPE_LOWER);
}
+
+ assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE);
+
return bestValue;
}
if (pos.is_draw())
return VALUE_DRAW;
- // Transposition table lookup
- const TTEntry* tte = TT.retrieve(pos);
- if (tte && ok_to_use_TT(tte, depth, beta, ply))
- return value_from_tt(tte->value(), ply);
+ // Transposition table lookup, only when not in PV
+ bool pvNode = (beta - alpha != 1);
+ if (!pvNode)
+ {
+ const TTEntry* tte = TT.retrieve(pos);
+ if (tte && ok_to_use_TT(tte, depth, beta, ply))
+ return value_from_tt(tte->value(), ply);
+ }
// Evaluate the position statically
EvalInfo ei;
// Initialize a MovePicker object for the current position, and prepare
// to search the moves. Because the depth is <= 0 here, only captures,
// queen promotions and checks (only if depth == 0) will be generated.
- bool pvNode = (beta - alpha != 1);
MovePicker mp = MovePicker(pos, pvNode, MOVE_NONE, EmptySearchStack, depth, isCheck ? NULL : &ei);
Move move;
int moveCount = 0;