const int SkipSize[] = { 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4 };
const int SkipPhase[] = { 0, 1, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 0, 1, 2, 3, 4, 5, 6, 7 };
- // Razoring and futility margins
- const int RazorMargin = 590;
+ // Razor and futility margins
+ const int RazorMargin1 = 590;
+ const int RazorMargin2 = 604;
Value futility_margin(Depth d) { return Value(150 * d / ONE_PLY); }
// Futility and reductions lookup tables, initialized at startup
std::memset(ss-4, 0, 7 * sizeof(Stack));
for (int i = 4; i > 0; i--)
- (ss-i)->contHistory = &this->contHistory[NO_PIECE][0]; // Use as sentinel
+ (ss-i)->contHistory = this->contHistory[NO_PIECE][0].get(); // Use as sentinel
bestValue = delta = alpha = -VALUE_INFINITE;
beta = VALUE_INFINITE;
(ss+1)->ply = ss->ply + 1;
ss->currentMove = (ss+1)->excludedMove = bestMove = MOVE_NONE;
- ss->contHistory = &thisThread->contHistory[NO_PIECE][0];
+ ss->contHistory = thisThread->contHistory[NO_PIECE][0].get();
(ss+2)->killers[0] = (ss+2)->killers[1] = MOVE_NONE;
Square prevSq = to_sq((ss-1)->currentMove);
else if (!pos.capture_or_promotion(ttMove))
{
int penalty = -stat_bonus(depth);
- thisThread->mainHistory.update(pos.side_to_move(), ttMove, penalty);
+ thisThread->mainHistory[pos.side_to_move()][from_to(ttMove)] << penalty;
update_continuation_histories(ss, pos.moved_piece(ttMove), to_sq(ttMove), penalty);
}
}
// Step 7. Razoring (skipped when in check)
if ( !PvNode
- && depth <= ONE_PLY
- && eval + RazorMargin <= alpha)
- return qsearch<NonPV, false>(pos, ss, alpha, alpha+1);
+ && depth <= ONE_PLY)
+ {
+ if (eval + RazorMargin1 <= alpha)
+ return qsearch<NonPV, false>(pos, ss, alpha, alpha+1);
+ }
+ else if ( !PvNode
+ && depth <= 2 * ONE_PLY
+ && eval + RazorMargin2 <= alpha)
+ {
+ Value ralpha = alpha - RazorMargin2;
+ Value v = qsearch<NonPV, false>(pos, ss, ralpha, ralpha+1);
+ if (v <= ralpha)
+ return v;
+ }
// Step 8. Futility pruning: child node (skipped when in check)
if ( !rootNode
Depth R = ((823 + 67 * depth / ONE_PLY) / 256 + std::min((eval - beta) / PawnValueMg, 3)) * ONE_PLY;
ss->currentMove = MOVE_NULL;
- ss->contHistory = &thisThread->contHistory[NO_PIECE][0];
+ ss->contHistory = thisThread->contHistory[NO_PIECE][0].get();
pos.do_null_move(st);
Value nullValue = depth-R < ONE_PLY ? -qsearch<NonPV, false>(pos, ss+1, -beta, -beta+1)
if (pos.legal(move))
{
ss->currentMove = move;
- ss->contHistory = &thisThread->contHistory[pos.moved_piece(move)][to_sq(move)];
+ ss->contHistory = thisThread->contHistory[pos.moved_piece(move)][to_sq(move)].get();
assert(depth >= 5 * ONE_PLY);
// Update the current move (this must be done after singular extension search)
ss->currentMove = move;
- ss->contHistory = &thisThread->contHistory[movedPiece][to_sq(move)];
+ ss->contHistory = thisThread->contHistory[movedPiece][to_sq(move)].get();
// Step 15. Make the move
pos.do_move(move, st, givesCheck);
for (int i : {1, 2, 4})
if (is_ok((ss-i)->currentMove))
- (ss-i)->contHistory->update(pc, to, bonus);
+ (*(ss-i)->contHistory)[pc][to] << bonus;
}
CapturePieceToHistory& captureHistory = pos.this_thread()->captureHistory;
Piece moved_piece = pos.moved_piece(move);
PieceType captured = type_of(pos.piece_on(to_sq(move)));
- captureHistory.update(moved_piece, to_sq(move), captured, bonus);
+ captureHistory[moved_piece][to_sq(move)][captured] << bonus;
// Decrease all the other played capture moves
for (int i = 0; i < captureCnt; ++i)
{
moved_piece = pos.moved_piece(captures[i]);
captured = type_of(pos.piece_on(to_sq(captures[i])));
- captureHistory.update(moved_piece, to_sq(captures[i]), captured, -bonus);
+ captureHistory[moved_piece][to_sq(captures[i])][captured] << -bonus;
}
}
Color us = pos.side_to_move();
Thread* thisThread = pos.this_thread();
- thisThread->mainHistory.update(us, move, bonus);
+ thisThread->mainHistory[us][from_to(move)] << bonus;
update_continuation_histories(ss, pos.moved_piece(move), to_sq(move), bonus);
if (is_ok((ss-1)->currentMove))
// Decrease all the other played quiet moves
for (int i = 0; i < quietsCnt; ++i)
{
- thisThread->mainHistory.update(us, quiets[i], -bonus);
+ thisThread->mainHistory[us][from_to(quiets[i])] << -bonus;
update_continuation_histories(ss, pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus);
}
}