continue;
// Prune moves with negative SEE (~10 Elo)
- if ( lmrDepth < 8
- && !pos.see_ge(move, Value(-35 * lmrDepth * lmrDepth)))
+ if (!pos.see_ge(move, Value(-29 * lmrDepth * lmrDepth)))
continue;
}
- else if ( depth < 7 * ONE_PLY // (~20 Elo)
- && !extension
+ else if ( !extension // (~20 Elo)
&& !pos.see_ge(move, -Value(PawnValueEg * (depth / ONE_PLY))))
continue;
}