Move excludedMove;
Move killers[2];
Depth reduction;
- Value eval;
+ Value staticEval;
Value evalMargin;
int skipNullMove;
};
LimitsType() { memset(this, 0, sizeof(LimitsType)); }
bool use_time_management() const { return !(movetime | depth | nodes | infinite); }
- int time[2], inc[2], movestogo, depth, nodes, movetime, infinite, ponder;
+ int time[COLOR_NB], inc[COLOR_NB], movestogo, depth, nodes, movetime, infinite, ponder;
};