d->flags = *data++;
if (d->flags & TBFlag::SingleValue) {
- d->blocksNum = d->span =
- d->blockLengthSize = d->sparseIndexSize = 0; // Broken MSVC zero-init
+ d->blocksNum = d->blockLengthSize = 0;
+ d->span = d->sparseIndexSize = 0; // Broken MSVC zero-init
d->minSymLen = *data++; // Here we store the single value
return data;
}