sleepWhileIdle = true;
timer = new TimerThread();
- threads.push_back(new MainThread());
+ push_back(new MainThread());
read_uci_options();
}
delete timer; // As first because check_time() accesses threads data
- for (size_t i = 0; i < threads.size(); i++)
- delete threads[i];
+ for (iterator it = begin(); it != end(); ++it)
+ delete *it;
}
assert(requested > 0);
- while (threads.size() < requested)
- threads.push_back(new Thread());
+ while (size() < requested)
+ push_back(new Thread());
- while (threads.size() > requested)
+ while (size() > requested)
{
- delete threads.back();
- threads.pop_back();
+ delete back();
+ pop_back();
}
}
bool ThreadPool::slave_available(Thread* master) const {
- for (size_t i = 0; i < threads.size(); i++)
- if (threads[i]->is_available_to(master))
+ for (const_iterator it = begin(); it != end(); ++it)
+ if ((*it)->is_available_to(master))
return true;
return false;
splitPointsSize++;
activeSplitPoint = &sp;
- size_t slavesCnt = 1; // Master is always included
+ size_t slavesCnt = 1; // This thread is always included
- for (size_t i = 0; i < Threads.size() && !Fake; ++i)
- if (Threads[i].is_available_to(this) && ++slavesCnt <= Threads.maxThreadsPerSplitPoint)
+ for (ThreadPool::iterator it = Threads.begin(); it != Threads.end() && !Fake; ++it)
+ {
+ Thread* slave = *it;
+
+ if (slave->is_available_to(this) && ++slavesCnt <= Threads.maxThreadsPerSplitPoint)
{
- sp.slavesMask |= 1ULL << Threads[i].idx;
- Threads[i].activeSplitPoint = &sp;
- Threads[i].searching = true; // Slave leaves idle_loop()
- Threads[i].notify_one(); // Could be sleeping
+ sp.slavesMask |= 1ULL << slave->idx;
+ slave->activeSplitPoint = &sp;
+ slave->searching = true; // Slave leaves idle_loop()
+ slave->notify_one(); // Could be sleeping
}
+ }
sp.mutex.unlock();
Threads.mutex.unlock();