// a new search, then returns immediately.
void ThreadPool::start_searching(const Position& pos, const LimitsType& limits,
- const std::vector<Move>& searchMoves) {
+ const std::vector<Move>& searchMoves, StateStackPtr& states) {
wait_for_search_finished();
SearchTime.restart(); // As early as possible
RootPosition = pos;
Limits = limits;
+ SetupStates = states; // Ownership transfer here
RootMoves.clear();
for (MoveList<LEGAL> ml(pos); !ml.end(); ++ml)