// main_loop() so to start a new search, then returns immediately.
void ThreadsManager::start_searching(const Position& pos, const LimitsType& limits,
- const std::set<Move>& searchMoves) {
+ const std::vector<Move>& searchMoves) {
wait_for_search_finished();
SearchTime.restart(); // As early as possible
RootMoves.clear();
for (MoveList<MV_LEGAL> ml(pos); !ml.end(); ++ml)
- if (searchMoves.empty() || searchMoves.count(ml.move()))
+ if (searchMoves.empty() || count(searchMoves.begin(), searchMoves.end(), ml.move()))
RootMoves.push_back(RootMove(ml.move()));
threads[0]->do_sleep = false;