#include "thread_win32.h"
-/// ThreadBase struct is the base of the hierarchy from where we derive all the
-/// specialized thread classes.
+/// Thread struct keeps together all the thread related stuff. We also use
+/// per-thread pawn and material hash tables so that once we get a pointer to an
+/// entry its life time is unlimited and we don't have to care about someone
+/// changing the entry under our feet.
-struct ThreadBase : public std::thread {
+struct Thread : public std::thread {
- ThreadBase() { exit = false; }
- virtual ~ThreadBase() = default;
- virtual void idle_loop() = 0;
+ Thread();
+ virtual ~Thread();
+ virtual void search();
+ void idle_loop();
+ void join();
void notify_one();
void wait(std::atomic_bool& b);
- void wait_while(std::atomic_bool& b);
+ std::atomic_bool exit, searching, resetCalls;
Mutex mutex;
ConditionVariable sleepCondition;
- std::atomic_bool exit;
-};
-
-
-/// Thread struct keeps together all the thread related stuff like locks, state,
-/// history and countermoves tables. We also use per-thread pawn and material hash
-/// tables so that once we get a pointer to an entry its life time is unlimited
-/// and we don't have to care about someone changing the entry under our feet.
-
-struct Thread : public ThreadBase {
-
- Thread();
- virtual void idle_loop();
- void search(bool isMainThread = false);
Pawns::Table pawnsTable;
Material::Table materialTable;
Endgames endgames;
size_t idx, PVIdx;
int maxPly, callsCnt;
- std::atomic_bool searching, resetCallsCnt;
Position rootPos;
Search::RootMoveVector rootMoves;
/// MainThread is a derived classes used to characterize the the main one
struct MainThread : public Thread {
- MainThread() { thinking = true; } // Avoid a race with start_thinking()
- virtual void idle_loop();
- void join();
- void think();
- std::atomic_bool thinking;
+ virtual void search();
};