]> git.sesse.net Git - stockfish/blobdiff - src/thread.h
Remove shuffle extension
[stockfish] / src / thread.h
index 686441cb52c2c1e506b57043e947ec4052c68e8e..087ed3820fd217fd0af42eed4fdf62545d0df5ff 100644 (file)
@@ -32,7 +32,7 @@
 #include "pawns.h"
 #include "position.h"
 #include "search.h"
-#include "thread_win32.h"
+#include "thread_win32_osx.h"
 
 
 /// Thread class keeps together all the thread-related stuff. We use
 
 class Thread {
 
-  Mutex mutex;
-  ConditionVariable cv;
+  std::mutex mutex;
+  std::condition_variable cv;
   size_t idx;
   bool exit = false, searching = true; // Set before starting std::thread
-  std::thread stdThread;
+  NativeThread stdThread;
 
 public:
   explicit Thread(size_t);
@@ -56,14 +56,14 @@ public:
   void idle_loop();
   void start_searching();
   void wait_for_search_finished();
+  int best_move_count(Move move);
 
   Pawns::Table pawnsTable;
   Material::Table materialTable;
-  Endgames endgames;
   size_t pvIdx, pvLast;
   int selDepth, nmpMinPly;
   Color nmpColor;
-  std::atomic<uint64_t> nodes, tbHits;
+  std::atomic<uint64_t> nodes, tbHits, bestMoveChanges;
 
   Position rootPos;
   Search::RootMoves rootMoves;
@@ -71,7 +71,7 @@ public:
   CounterMoveHistory counterMoves;
   ButterflyHistory mainHistory;
   CapturePieceToHistory captureHistory;
-  ContinuationHistory continuationHistory;
+  ContinuationHistory continuationHistory[2][2];
   Score contempt;
 };
 
@@ -85,7 +85,7 @@ struct MainThread : public Thread {
   void search() override;
   void check_time();
 
-  double bestMoveChanges, previousTimeReduction;
+  double previousTimeReduction;
   Value previousScore;
   int callsCnt;
   bool stopOnPonderhit;