int min_split_depth() const { return minimumSplitDepth; }
size_t size() const { return threads.size(); }
Thread* main_thread() { return threads[0]; }
+ Thread* timer_thread() { return timer; }
void read_uci_options();
bool available_slave_exists(Thread* master) const;
- void set_timer(int msec);
void wait_for_search_finished();
void start_searching(const Position&, const Search::LimitsType&,
const std::vector<Move>&, Search::StateStackPtr&);