struct MainThread : public Thread {
virtual void idle_loop();
+ void join();
volatile bool thinking = true; // Avoid a race with start_thinking()
};
MainThread* main() { return static_cast<MainThread*>(at(0)); }
void read_uci_options();
Thread* available_slave(const SplitPoint* sp) const;
- void wait_for_think_finished();
void start_thinking(const Position&, const Search::LimitsType&, Search::StateStackPtr&);
Depth minimumSplitDepth;
- ConditionVariable sleepCondition;
TimerThread* timer;
};