struct Thread {
+ Thread(int id);
+ ~Thread();
+
void wake_up();
bool cutoff_occurred() const;
bool is_available_to(int master) const;
static storage duration are automatically set to zero before enter main()
*/
public:
- Thread& operator[](int threadID) { return threads[threadID]; }
+ Thread& operator[](int threadID) { return *threads[threadID]; }
void init();
void exit();
private:
friend struct Thread;
- Thread threads[MAX_THREADS + 1]; // Last one is used as a timer
+ Thread* timer;
+ Thread* threads[MAX_THREADS];
Lock splitLock;
WaitCondition sleepCond;
Depth minimumSplitDepth;